


IGN's Anthony Gallegos considered the replays to be not only 'awesome and humbling' to review, but also aiding in teaching the player of new techniques. The use of reviewing online replays was highly praised to help players that were stumbling with the game. Marsh Davies of Eurogamer considered that once a player can work their way through a level with perfect completion, 'it's hard not to admire the pat precision of the controls or deny the transcendent joy of a high-ranking run'. Kyle Orland of Ars Technica, was pleased with the difficulty of the game even after facing levels he could not complete, and considered Dustforce as 'a game that's not content to let you be content with yourself, and for that it's definitely worth playing'. According to Hitbox developer Woodley Nye, the redesign “helps in two ways: it keeps new players away from levels they aren't ready for yet, and it serves as a teaching tool for more advanced techniques that are required in the tougher levels.” Reception Receptionĭustforce was generally well received by critics, praised for its demanding gameplay, online leaderboard features, graphics, and soundtrack. The overworld redesign makes it more difficult to reach the harder levels. The single tutorial was broken into 3 separate maps, 16 easier levels were added, and the 4 world hubs were consolidated into a single area.
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The update also included changes designed to make the game friendlier to newer players. The DX update added 109 community maps accessible through an in-game console, a new music track by Lifeformed, and support for Steam trading cards.
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On October 23, 2014, Hitbox announced on their website that a free update to Dustforce, Dustforce DX, was available to all owners of the base game.
